POV-Ray : Newsgroups : povray.general : Proposed SuperPatch Benchmark : Re: Proposed SuperPatch Benchmark Server Time
11 Aug 2024 01:25:15 EDT (-0400)
  Re: Proposed SuperPatch Benchmark  
From: Greg M  Johnson
Date: 25 Sep 1999 10:08:14
Message: <37ecd74e@news.povray.org>
What's the image size????

Mark Wagner wrote:

> I propose that this be adopted as the official POV-Ray SuperPatch Benchmark.
> It is superior to the SkyVase image for the purpose of benchmarking the
> SuperPatch, as it uses some SuperPatch specific components.
>
> Mark
>
> #include "colors.inc"
>
> global_settings { assumed_gamma 1.0 max_trace_level 25 }
>
> #declare lightDir = vnormalize(<-0.25,3.1,-4>);
> #declare lightLen = 1.5e8;
>
> camera {
>  up <0, 1, 0>
>  right <4/3, 0, 0>
>  location  <0.0, .15, -.75>
>  direction <0.0, 0.0, 1>
>  angle     60
>  look_at   <0,3,20>
> }
> light_source {
>  0*x
>  colour rgb 1
>  translate lightDir*lightLen
>  media_attenuation on
> }
>
> #declare baseRad = 6371.0;
> #declare grndRad = baseRad;
> #declare cloudDepth = 4;
> #declare cloudBase  = baseRad+2;
> #declare cloudTop   = cloudBase + cloudDepth;
> #declare baseVal = cloudBase/cloudTop;
> #declare topVal = 1;
> #declare midVal = 0.25*(baseVal*3+topVal);
> #declare cloudFn1 = function {
>  pigment {
>   spherical frequency -1
>   colour_map {
>    [baseVal rgb 0]
>    [midVal rgb 1]
>    [topVal rgb 0]
>   }
>  }
> }
> #declare cloudFn3 = function {
>  min(1,
>   max(0,
>    abs(4*noise3d(x,y,z)-2)+
>    0.5*abs(4*noise3d(x*3,y*3,z*3)-2)+
>    0.25*abs(4*noise3d(x*9,y*9,z*9)-2)+
>    0.125*abs(4*noise3d(x*27,y*27,z*27)-2)-
>    1.875
>   )
>  )
> }
>
> #declare S = cloudTop/(3*cloudDepth);
> isosurface{
>   function{
>     (cloudFn1(x,y,z)+cloudFn3(x*S,y*S,z*S)-1)*max(0,min(1,z*cloudBase*0.05))
>   }
>   eval
>   max_trace 10
>   method 2
>   threshold 0.1
>   sign -1
>   bounded_by { sphere { 0, cloudTop*1.01 } }
>   pigment{rgb 1}
>   finish{ ambient .7 diffuse .3 }
>   no_shadow
> }
> sphere { 0, grndRad
>       pigment {
>          color rgb <80,90,94>/255.0
>       }
>       finish {
>          diffuse 0.2
>          ambient 0.05*<80,90,94>/94
>          specular 0.3
>          roughness 0.001
>          reflection .5
>          brilliance 0.01
>       }
>       normal{
>          bozo
>          normal_map {
>             [ 0.00 waves   0.050 translate -0.5 rotate -132 scale
> 1000*baseRad frequency  500*baseRad]
>             [ 0.70 ripples 0.025 translate -0.5 rotate  213 scale
> 1000*baseRad frequency 1000*baseRad]
>             [ 0.85 waves   0.015 translate -0.5 rotate  23  scale
> 1000*baseRad frequency 1000*baseRad]
>             [ 1.00 ripples 0.005 translate -0.5 rotate  73  scale
> 1000*baseRad frequency 2000*baseRad]
>          }
>          scale 1/100
>          scale 1/50
>          warp { turbulence 1/5 octaves 2 lambda 5 omega 1/5 }
>          warp { turbulence -1/5 octaves 2 lambda 5 omega 1/5 }
>          scale 50
>       }
>    translate -baseRad*y
> }


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